By Jeff Duntemann
The eagerly expected re-creation of the bestselling creation to x86 meeting language
The long-awaited 3rd variation of this bestselling creation to meeting language has been thoroughly rewritten to target 32-bit protected-mode Linux and the unfastened NASM assembler. meeting is the elemental language bridging human rules and the natural silicon hearts of pcs, and renowned writer Jeff Dunteman keeps his special lighthearted type as he provides a step by step method of this hard technical self-discipline.
He begins on the very starting, explaining the elemental principles of programmable computing, the binary and hexadecimal quantity platforms, the Intel x86 computing device structure, and the method of software program improvement below Linux. From that beginning he systematically treats the x86 guideline set, reminiscence addressing, techniques, macros, and interface to the C-language code libraries upon which Linux itself is outfitted.
Serves as an amazing advent to x86 computing suggestions, as confirmed by means of the single language without delay understood by means of the CPU itself
Uses an approachable, conversational variety that assumes no earlier event in programming of any kind
Presents x86 structure and meeting ideas via a cumulative instructional method that's excellent for self-paced instruction
Focuses completely on loose, open-source software program, together with Ubuntu Linux, the NASM assembler, the Kate editor, and the Gdb/Insight debugger
Includes an x86 guideline set reference for the commonest desktop directions, in particular adapted to be used by way of programming beginners
Woven into the presentation are lots of meeting code examples, plus sensible tips about software program layout, coding, trying out, and debugging, all utilizing unfastened, open-source software program that could be downloaded at no cost from the Internet.
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Extra resources for Assembly Language Step-by-Step: Programming with Linux (3rd Edition)
Fooby times fooby is foobity, and the ⌠ digit tells us that there is foo foobity (a single foobity) in the number. The next column, in keeping with the pattern, is foobity times fooby, or foobidity. In the columnar notation, foobidity is . The ≡ digit tells us that there are bas foobidities in the written as ⌠ number. Bas foobidities is a number with its own name, basbidity, which may be written as ≡ . Note the presence of basbidity in the columnar sum. The next column to the left has a value of fooby times foobidity, or foobididity.
4. If you already understand x86 memory addressing, skip Chapter 4. 5. No. Stop. Scratch that. Even if you already understand x86 memory addressing, read Chapter 4. Point 5 is there, and emphatic, for a reason: Assembly language programming is about memory addressing. If you don’t understand memory addressing, nothing else you learn in assembly will help you one lick. So don’t skip Chapter 4 no matter what else you know or think you know. Start from there, and see it through to the end. Load every example program, assemble each one, and run them all.
This makes waltzing and certain other things easier. Like human beings and any other intelligent race, Martians started counting by using their fingers. Just as we used our 10 fingers to set things off in groups and powers of 10, the Martians used their four fingers to set things off in groups and powers of four. Over time, our civilization standardized on a set of 10 digits to serve our number system. The Martians, similarly, standardized on a set of four digits for their number system. The four digits follow, along with the names of the digits as the Martians pronounce them: (xip), ⌠ (foo), ∩ (bar), ≡ (bas).
Assembly Language Step-by-Step: Programming with Linux (3rd Edition) by Jeff Duntemann